AI Insights · Timothy · October 2025
Top Boxing Games Performance in Belarus Q3 2025
Explore the performance trends of the top 5 boxing games on a unified platform in Belarus during Q3 2025, with insights from Sensor Tower.
In the third quarter of 2025, the boxing game genre in Belarus showed varied performance across the top five apps on a unified platform, combining data from both iOS and Android. This analysis, powered by Sensor Tower, provides insights into weekly downloads, revenue, and active user trends.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES saw its weekly downloads peak at 747 in early August, with a gradual decline towards the end of September. The game maintained a stable number of active users, hovering around 2.7K to 3.1K throughout the quarter. Revenue was minimal, with a brief increase to $10 in late August.
Boss Fight from BoomBit Games experienced a decline in downloads, starting at 626 in early July and dropping to 341 by the end of September. Despite this, active user numbers remained robust, climbing slightly from 13.1K to 14.2K over the quarter.
Boxing Annoying Uncle Battle by SUPERIOR STUDIO showed an interesting pattern with downloads spiking to 1.1K in early August before settling at 176 by the end of the quarter. Active users mirrored this trend, peaking at 1.5K in early August, then stabilizing around 375.
Real Boxing 2, developed by Vivid Games S.A., maintained consistent revenue, peaking at $27 in mid-September. Downloads remained steady, averaging around 230 weekly, while active users showed slight fluctuations, ending at 486.
Merge Ragdoll Fighting also by CASUAL AZUR GAMES, had a declining trend in downloads, starting at 418 in late June and tapering off to 102 by late September. Active users decreased slightly, from 3.1K to 2.2K over the quarter.
For more detailed insights and data, visit Sensor Tower, where you can explore these trends further and understand the dynamics of the gaming market in Belarus.